
Marine Barracks: Full environment modeled in 3d.


Ancient Prophets: Concept iteration.

Ancient Elite Warships: Concept development




Various Covenant concepts

Covenant Sarcophagus: 3D Model

Inside the Forerunner Mining Station

Marine model texture: The focus of this test was to push the painterly application of the textures.
I had the privilege once again to play a very small part in contributing to the Halo universe via Sequence Post. Much of what is featured below involves the collaboration between myself and the team there including Andrew West, the AD on the project. Once again I had a great time working with them all.
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